Resume Page

I thrive on creating strong user experiences while utilizing a varied background in design and development.

  • Released desktop software, web applications, video games and casino games
  • Training in visual design and computer science
  • Consistently able to meet strict deadlines and prioritize deliverables across projects
  • Dedicated team player who collaborates creatively with cross-functional teams
  • Adept at quickly learning new skills and software

Work Experience


San Diego, CA

2001 to Current
Project: Lunar Chess (iOS), College for Kids (Mira Costa College), Giggle Industries

  • Produced concept art and character designs for several independent projects
  • Created user interface and game assets
  • Produced advertising collateral for several lines of business
  • Taught high school aged students a fast paced introduction to design process for entertainment utilizing Photoshop

Graphic Artist III

Scientific Games (Previously Bally Technologies), San Diego, CA

2010-2011 | 2012 to 2016
Projects: Cher Live, Wonder Woman Gold, Wonder Woman Wild, Shadow Prince, Shadow Princess, Monte Carlo, Wild Rose, Wild Lotus, Betty Boop's Fortune Teller, Betty Boop's Love Meter

  • Prototype and rapidly iterate features to deliver the best experience for the end user
  • Produce graphical elements of the user interface and fonts
  • Responsible for creating technical visual effects and motion graphics
  • Design unique icons and symbols
  • Contribute actively with cross-functional development teams
  • Conduct team field research to create accurate player personas and user stories

User Experience Designer

Autodesk, San Fransisco, CA

2011 to 2012
Projects: 123D Desktop, 123D Design Web App, 123D Catch Web App

  • Developed new 3D modeling applications and expanded existing application functionality for consumer facing products
  • Designed and implemented new features, commands, and methods of interaction
  • Streamlined existing features and commands to improve usability and workflows
  • Designed and developed front-end interfaces which interacted with external API’s
  • Collaborated directly with an international team of designers and developers

Contract Artist

Super Happy Fun Fun, Austin, TX

Star*Burst (iOS)

  • Responsible for creating low poly art assets, UV unwrapping, and texture mapping
  • Responsible for visual effects and animation


Amaze Entertainment, Austin, TX

2008 to 2009
Projects: Night at the Museum: Battle of the Smithsonian (DS), Charm Girls Club: My Fashion Show (DS), Charm Girls Club: My Fashion Mall (DS), Charm Girls Club: My Perfect Prom (DS)

  • Responsible for creating low poly character and environment models and textures
  • Created stylized illustrations and concepts for game interfaces and backgrounds
  • Worked within established art styles
  • Collaborated closely with cross-functional development teams

3D Contract Artist

Big Huge Games, Lake Forrest, CA

2007 to 2008

  • Created highly stylized low poly character and environmental art assets
  • Hand painted textures, and UV wrapped models

Sculptor & Designer

James Rogers Sculpture Studio, Mira Loma, CA

2002 to 2008

  • Consulted directly with clients and licensors such as Disney, Warner Brothers, and Marvel to produce highly recognizable characters to their exact brand standards
  • Created prototypes of toys, within established art styles, for mass production
  • Contributed to project tracking and management ensuring project timelines were met
  • Problem-solved to ensure products met necessary manufacturing standards


Oregon State University

Winter 2014 - Winter 2016
B.S., Computer Science
G.P.A. 3.78

Azusa Pacific University

Fall 1998 - Fall 2001
B.A., Studio Art
G.P.A. 3.75
Graduated Magna Cum Laude


Protecting Human Research Participants

National Institues of Health
License 1449077
April 2014 - Present


"Jason and I worked together closely for a year and half, and that time was one of the most successful, productive and enjoyable experiences of my career. Not only is Jason talented and skilled, but he is also a great guy to work with. His work is always of high quality and he's very dependable. We worked very well together, frequently bouncing ideas off each other, and over coming obstacles. I sincerely hope we get to work together again in the future"

Andy Styles , Senior Software Developer, Scientific Games

"Every once in a while an employee comes along who can conquer anything you put in front of him whether he's tried it before or not. Jason is this kind of artist. He was hired at Fizz Factor (Amaze) Studios as a 3D environment artist and he carried out his duties as level artist with the utmost of professionalism. His props and environment models were some of the best created at our studio. But Jason could also do just about anything else I asked of him-- from concept art to character models to material editing and engineering to visual effects animation. If I showed him once how to use a proprietary tool, he had it down and I could expect top-notch results every time. He's a very talented, versatile, and clever artist who will undoubtedly excel in the industry. I would jump at the chance to work with him again!"

Lance Myers , Studio Art Director, Amaze Entertainment/Fizz Factor - Austin, Texas

More recommendations available at : LinkedIn Profile



  • Prototyping
  • Wireframes
  • Flowcharts
  • Storyboards
  • UML
  • Documentation
  • Specifications
  • Visual Development
  • Concept Art
  • Motion Graphics
  • 3D Modeling


  • C/C++
  • Java
  • Javascript
  • PHP
  • MySQL
  • HTML
  • CSS
  • JSON
  • XML


  • Photoshop
  • Illustrator
  • Visio
  • Balsamiq
  • MS Office
  • After Effects
  • Maya
  • 3DS Max
  • Visual Studio
  • Eclipse
  • VIM
  • GDB
  • Perforce
  • Git
  • Unix/Linux


  • Iterative Design
  • User-Centered
  • Agile Development
  • JIRA
  • Confluence