Resume Page

I am a skilled creative problem solver with an enthusiastic focus on designing fun and compelling player experiences.

  • Versatile skill set with a strong aptitude for critical thinking and design analysis.
  • Proven experience owning features from concept to delivery and collaborating with cross discipline teams.
  • Dedicated key contributor with production sensibilities, consistently meeting strict deadlines.

Work Experience

Technical Game Designer

Sony Playstation, San Diego, CA

2019 to Current
Project: The Last Of Us Part II

Personal Sabbatical

San Diego, CA

2016 to 2018

  • Degree completion: B.S. Computer Science, Oregon State University

Game Artist III

Scientific Games (Previously Bally Technologies), San Diego, CA

2010 to 2011; 2012 to 2016
Projects: Cher Live, Wonder Woman Gold, Wonder Woman Wild, Shadow Prince, Shadow Princess, Monte Carlo, Wild Rose, Wild Lotus, Betty Boop's Fortune Teller, Betty Boop's Love Meter

  • Responsible for creating motion graphics and visual effects
  • Produced graphical elements of the user interface and fonts
  • Prototyped and rapidly iterated features to deliver the best user experience
  • Streamlined art pipeline and created documentation for art processes

UX Designer

Autodesk, San Fransisco, CA

2011 to 2012
Projects: 123D Desktop, 123D Design Web App, 123D Catch Web App

  • Designed new features, modelling commands, and methods of interaction
  • Streamlined existing features and commands to improve usability and workflows
  • Designed and developed front-end interfaces which interacted with external API’s
  • Collaborated directly with an international team of designers and developers

Game Artist, Contract

Super Happy Fun Fun, Austin, TX

Project: Star*Burst (iOS)

  • Responsible for visual development and concept art
  • Modelled low poly art assets, and hand painted textures
  • Created visual effects and animation

Game Artist

Amaze Entertainment, Austin, TX

2008 to 2009
Projects: Night at the Museum: Battle of the Smithsonian (DS), Charm Girls Club: My Fashion Show (DS), Charm Girls Club: My Fashion Mall (DS), Charm Girls Club: My Perfect Prom (DS)

  • Created low poly character and environment models and textures
  • Developed stylized illustrations and concepts for game interfaces and backgrounds
  • Worked within established art styles
  • Collaborated closely with cross-functional development teams

Game Artist, Contract

Big Huge Games, Remote

2007 to 2008
Project: Cancelled Title (Wii)

  • Created highly stylized low poly character and environmental art assets
  • Hand painted textures, and UV wrapped models

Designer & Sculptor

James Rogers Sculpture Studio, Los Angeles, CA

2002 to 2008

  • Consulted directly with clients and licensors such as Disney, Warner Brothers, and Marvel to produce highly recognizable characters to their exact brand standards
  • Created prototypes of toys, within established art styles, for mass production
  • Contributed to project tracking and management meeting strict project deadlines
  • Problem-solved to ensure products met necessary manufacturing standards
  • Responsible for assisting with studio management


Oregon State University

B.S., Computer Science

Azusa Pacific University

B.A., Studio Art
Graduated Magna Cum Laude


Protecting Human Research Participants

National Institues of Health
License 1449077


"Jason and I worked together closely for a year and half, and that time was one of the most successful, productive and enjoyable experiences of my career. Not only is Jason talented and skilled, but he is also a great guy to work with. His work is always of high quality and he's very dependable. We worked very well together, frequently bouncing ideas off each other, and over coming obstacles. I sincerely hope we get to work together again in the future"

Andy Styles , Senior Software Developer, Scientific Games

"Every once in a while an employee comes along who can conquer anything you put in front of him whether he's tried it before or not. Jason is this kind of artist. He was hired at Fizz Factor (Amaze) Studios as a 3D environment artist and he carried out his duties as level artist with the utmost of professionalism. His props and environment models were some of the best created at our studio. But Jason could also do just about anything else I asked of him-- from concept art to character models to material editing and engineering to visual effects animation. If I showed him once how to use a proprietary tool, he had it down and I could expect top-notch results every time. He's a very talented, versatile, and clever artist who will undoubtedly excel in the industry. I would jump at the chance to work with him again!"

Lance Myers , Studio Art Director, Amaze Entertainment/Fizz Factor - Austin, Texas

More recommendations available at : LinkedIn Profile



  • Gameplay Systems
  • Level Scripting & Design
  • 3D Modeling
  • User Interface
  • Wireframes
  • Documentation


  • Python
  • Javascript
  • HTML
  • CSS
  • JSON

Experience With:

  • C/C++
  • C#
  • SQL


  • Maya
  • Photoshop
  • After Effects
  • Visual Studio
  • Sublime Text
  • Unity
  • Unreal Engine
  • Perforce
  • Git
  • Linux
  • JIRA


  • Iterative Design
  • User-Centered Design
  • Prototyping